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Also known as world-building, world building, etc. For those who don’t know:
Worldbuilding is the process of constructing an imaginary world, usually associated with a fictional universe. The result may sometimes be called a constructed world, conworld or sub-creation. The term world-building was popularized at science fiction writer’s workshops during the 1970s. It describes a key role in the task of a fantasy writer: that of developing an imaginary setting that is coherent and possesses a history, geography, ecology, and so forth. The process usually involves the creation of maps, listing the back-story of the world and the people of the world, amongst other features. Worlds are often created for a novel, video game, or role-playing game, but sometimes for personal enjoyment or its own sake. [Wikipedia]
Most of you, however, probably do know it. Probably from our discussion on how much Paolini sucks at it. :p
So, how do you do it? Me, personally, I write down the few base ideas and then worldbuild while I write. New ideas pop up constantly and those are added into the mix, and eventually I have a complex world, or near to it. Probably not the best way to do it, but it works for me.
Oh! The pink boxes are Whispers! Dur 83
Yes, although studying didn’t help all that much D:
CURSES! My plan is now useless! :D
This is the second time this has happened to me, by the way. Its taken till now to realize why .
Well, the point of whispering is to conduct a private conversation, but sure, I suppose the color is a pleasant side effect.
Anyway…
My worldbuilding usually begins with a central concept for the world. I conceptualize the world based on what I think is the hardship of most immediate concern. For example: in the world of V for Vendetta the pressing hardship is obviously authoritarianism. I also map out a general mood for the setting, and a sort of art direction for the place.
My worldbuilding process is fairly heavily influenced by the designers of Magic: the Gathering. They’ve created some truly breathtaking worlds (Ravnica: the metropolis plane) and gone into very useful detail on their process of development.
I always come up with a world, describe it to myself in great and pointless detail, try to come up with characters to inhabit it and a plot to tie them together, come up with characters to inhabit it, try and fail to come up with a plot, and abandon the project. I’ve probably created and abandoned six or seven worlds.
Maybe, and don’t shoot me for saying it, but you might have PaoPao disease. Reference the ‘character of CP’ thread. I believe it’s in there somewhere. You don’t have to detail up your worlds to the extreme As long as they get the job done, which is unfortunately what it comes down to.
I start with a flash of the climax in my head, then work myself backwards holistically from there. The world is built as I decide on characters and plot and see what sort of setting the climax is in.
Meh, all my attempts to create fantasy worlds of my own have crash-and-burned magnificently after I realized they were just huge cliches, so now I stick with AU slightly-later-than-modern-day Earth. Kind of like how Doctor Who does it, where it’s supposedly England but somehow they’re OK with spaceships running into Big Ben and ghosts appearing and Daleks flying through the air. Not that I’ve ever been to England… maybe it really IS like that over there. O.o
@CP: Have you tried writing medius res or whatever its called (sue me, its been a long day :D)? Seems like starting at the middle or end and then working back would be a great story for you. Like that movie “Memento“.
I only create worlds to run D&D in, so I’m not the best person to ask about this topic :P
I usually take a central idea, character, or even and build a world around it. I like to have a general idea of what the world’s history and state are before I start writing, but I almost always come up with something new and better while I write.
Make-it-up-as-you-go-along.
Now how come I couldn’t have just said that instead of going all complicated?
Props to you, lccorp2 :)
Like I said before on world-building:
[W[hen working with more exotic settings, another common cheat is what I’ll call “focus”. This is when you use the major area of knowledge you specialize in to build up that area of your world. ...Whatever realm of knowledge you are best at, study it, get good at it, and make it the cornerstone of your world’s realism. If you make that well developed enough (and generate good will from readers) they’ll be willing to cut you some slack on more lacking areas.
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